Machinima

Machinima ( /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below).
The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios’ 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software’s Doom and Quake. Originally, these recordings documented speedruns—attempts to complete a level as quickly as possible—and multiplayer matches. The addition of storylines to these films created “Quake movies”. The more general term machinima, a portmanteau of machine cinema, arose when the concept spread beyond the Quake series to other games and…

Google TV Marketplace Turns YouTube Into TV reelweb19

Google TV Marketplace Turns YouTube Into TV

This week on the Reel Web we cover a story about a patent that Google recently updated about a marketplace for Google TV. The Google TV Marketplace will feature...
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Machinima Receives A Billion Views In A Month

Machinima, one of the top channels on YouTube, just announced they reached over a billion views in the month of November, which is pretty staggering.  Also impr...