Citing the growth and almost exclusive use of HTML5 on mobile devices, Adobe has decided to discontinue new versions of Flash on mobile devices in the future. After the release of Flash 11.1 for Android and Blackberry PlayBook, Adobe will now focus on HTML5 applications and Adobe AIR for mobile, offering only updates and bug fixes to existing versions of Flash. Apparently, the dynamic Flash Player has been difficult to implement onto mobile devices, and Adobe hasn't been getting the support from the likes of Google and others to work out the kinks.
Abandon All Hope For Flash On Mobile Devices?
This has always been a criticism of the iPhone, and its inability or Apple's refusal to allow Flash onto their mobile platforms. But Flash has had to grow as desktop PCs and laptops have gotten more powerful, and implementing the software onto mobile devices, not quite capable of handling the computing power of a PC, has been difficult. The application drains resources, slowing mobile devices to a crawl, wiping out battery life, and not performing to standards.
This sort of conflicts with my modern brain, which thinks all things are possible with computers and electronics. Mobile developers could probably make a device that could run Flash, but they'd have to put expensive computing power into it and just to get something dynamic like that, we'd be paying way more for phones and tablets. It's funny to think that there's a price people just won't pay for a phone, considering that the 64-gig iPhone4S goes for over $800 under certain circumstances. I'm sure if a developer made a $1000-and-up smartphone, as long as it had the capability of doing all the things a desktop could do, you'd find people willing to pay it.
Whatever the case may be, it looks like Flash will be relegated to desktops and HTML5 is the way for mobile, and that's just the way it is.